ProcessFile Method
- Namespace
- SatorImaging.UnitySourceGenerator.Editor
ProcessFile(string, bool, bool) Deprecated
[Obsolete("use USGUtility.ForceGenerateByType() instead.")]
public static bool ProcessFile(string assetsRelPath, bool ignoreOverwriteSettingOnAttribute, bool autoRunReferencingEmittersNow = false)
Run specified generator upon request. Designed for use in Unity build event.
Parameters
assetsRelPath
stringPath need to be started with "Assets/"
ignoreOverwriteSettingOnAttribute
boolautoRunReferencingEmittersNow
boolSet true to run referencing emitters immediately. For use in build event.
Returns
- bool
true if file is written