ObservableAction Constructor
- Namespace
- SatorImaging.UnityFundamentals
ObservableAction(Action<Action<T>>, Action<Action<T>>)
public ObservableAction(Action<Action<T>> sub, Action<Action<T>> unsub)
Create IObservable<T> with sub (+=
) and unsub (-=
)
public ObservableAction<T> MyEvent => new(x => _backingEventField += x, x => _backingEventField -= x);
// adding `event` to backing field will make it thread-safe (not only for preventing access from externals)
event Action<T>? _backingEventField;