ReusableCoroutine Constructor
- Namespace
- SatorImaging.UnityFundamentals
ReusableCoroutine(Func<bool>, Func<ReusableCoroutine, Exception, bool>?, Action?, Action?, Func<ReusableCoroutine, bool>?, object?)
public ReusableCoroutine(Func<bool> onNext, Func<ReusableCoroutine, Exception, bool>? onError = null, Action? onComplete = null, Action? onDispose = null, Func<ReusableCoroutine, bool>? onReset = null, object? timing = null)