ExecuteAfter Method
- Namespace
- SatorImaging.UnityFundamentals
ExecuteAfter(IVisualElementScheduler, ExecutionDelay, Action)
public static IVisualElementScheduledItem ExecuteAfter(this IVisualElementScheduler self, UIToolkitCoreExtensions.ExecutionDelay numEditorUpdate, Action act)
Execute job after specified number of editor update happens.
Parameters
self
IVisualElementSchedulernumEditorUpdate
UIToolkitCoreExtensions.ExecutionDelayact
Action
Returns
- IVisualElementScheduledItem