Append
Method
Append(char)
public void Append(char val)
Parameters
val
char
Append(char, int)
public void Append(char val, int repeat)
Parameters
val
char
repeat
int
Append(bool)
public void Append(bool val)
Parameters
val
bool
Append(string?)
public void Append(string? text)
Parameters
text
string
Append(ReadOnlySpan<char>)
public void Append(ReadOnlySpan<char> text)
Parameters
text
ReadOnlySpan<char>
public void Append(UnityEngine.Object? val, ReadOnlySpan<char> format = default, IFormatProvider? provider = null)
Parameters
val
UnityEngine.Object?
format
ReadOnlySpan<char>
provider
IFormatProvider
public void Append<T>(T val, ReadOnlySpan<char> format = default, IFormatProvider? provider = null)
Parameters
val
T
format
ReadOnlySpan<char>
provider
IFormatProvider
Type Parameters
T
Append<T>(T)
public void Append<T>(T val)
Parameters
val
T
Type Parameters
T
Append(sbyte)
public void Append(sbyte val)
Parameters
val
sbyte
Append(byte)
public void Append(byte val)
Parameters
val
byte
Append(short)
public void Append(short val)
Parameters
val
short
Append(ushort)
public void Append(ushort val)
Parameters
val
ushort
Append(int)
public void Append(int val)
Parameters
val
int
Append(uint)
public void Append(uint val)
Parameters
val
uint
Append(long)
public void Append(long val)
Parameters
val
long
Append(ulong)
public void Append(ulong val)
Parameters
val
ulong
Append(float)
public void Append(float val)
Parameters
val
float
Append(double)
public void Append(double val)
Parameters
val
double
Append(decimal)
public void Append(decimal val)
Parameters
val
decimal