Append
Method
Append(char)
public void Append(char val)
Parameters
val char
Append(char, int)
public void Append(char val, int repeat)
Parameters
val char
repeat int
Append(bool)
public void Append(bool val)
Parameters
val bool
Append(string?)
public void Append(string? text)
Parameters
text string
Append(ReadOnlySpan<char>)
public void Append(ReadOnlySpan<char> text)
Parameters
text ReadOnlySpan<char>
public void Append(UnityEngine.Object? val, ReadOnlySpan<char> format = default, IFormatProvider? provider = null)
Parameters
val UnityEngine.Object?
format ReadOnlySpan<char>
provider IFormatProvider
public void Append<T>(T val, ReadOnlySpan<char> format = default, IFormatProvider? provider = null)
Parameters
val T
format ReadOnlySpan<char>
provider IFormatProvider
Type Parameters
T
Append<T>(T)
public void Append<T>(T val)
Parameters
val T
Type Parameters
T
Append(sbyte)
public void Append(sbyte val)
Parameters
val sbyte
Append(byte)
public void Append(byte val)
Parameters
val byte
Append(short)
public void Append(short val)
Parameters
val short
Append(ushort)
public void Append(ushort val)
Parameters
val ushort
Append(int)
public void Append(int val)
Parameters
val int
Append(uint)
public void Append(uint val)
Parameters
val uint
Append(long)
public void Append(long val)
Parameters
val long
Append(ulong)
public void Append(ulong val)
Parameters
val ulong
Append(float)
public void Append(float val)
Parameters
val float
Append(double)
public void Append(double val)
Parameters
val double
Append(decimal)
public void Append(decimal val)
Parameters
val decimal